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Enchants are items that provide a small stat boost when equipped. Higher quality enchants have bonus stats.
Enchants can be rerolled for different stats, but cannot be upgraded in rarity or tier. Multiple rerolls on the same enchant will incur increasingly higher costs.
Enchants can be dropped by any enemy in Dungeons, Raids, Trials and Gauntlet, and World Boss. They also appear in treasure chests.
Rerolling & Exchanging
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Enchant reroll costs multiply linear by the number of rerolls performed on the enchant. Tiers do not affect reroll costs. The following table will provide an example of how reroll costs scale.
Enchants can be exchanged for materials. The following table will provide an example of how enchant exchanges scale.
Bonuses
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The strength of a fusion bonus is determined by an enchant's rarity.
Bonus | Rare | Epic | Legendary |
---|---|---|---|
Block Chance | 0.8-1% | 1.2-1.5% | 1.6-2% |
Damage | 0.4-0.5% | 0.6-0.75% | 0.8-1% |
Damage Enrage | 0.4-0.5% | 0.6-0.75% | 0.8-1% |
Damage Reduction | 0.4-0.5% | 0.6-0.75% | 0.8-1% |
Deflect | 0.2-0.25% | 0.3-0.375% | 0.4-0.5% |
Dual Strike | 0.4-0.5% | 0.6-0.75% | 0.8-1% |
Empower Chance | 0.4-0.5% | 0.6-0.75% | 0.8-1% |
Evade Chance | 0.4-0.5% | 0.6-0.75% | 0.8-1% |
Health | 0.4-0.5% | 0.6-0.75% | 0.8-1% |
Life Steal | 0.4-0.5% | 0.6-0.75% | 0.8-1% |
Speed | 0.4-0.5% | 0.6-0.75% | 0.8-1% |
Enchants
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All the enchants that are currently obtainable.
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